April 23, 2014
In July last year, Players of the popular online game League of Legends (LoL) were allowed by the United States, to be considered as professional athletes. This in turn spurred the International Olympic Committee to include LoL as an official Olympic sport! What has any of this got to do with payments? Quite a bit, it seems.
In previous posts I have discussed the utmost significance that online games and MMORPGs (Massively Multiplayer Online Role Playing Games) in particular hold, in the world of payments. League of Legends is not an MMORPG but a MOBA – Multiplayer Online Battle Arena. However as far as game economics and in-game payments are concerned, the cash shop operates in a very similar manner.
To emphasize this let me give a real life example:
The most recent MMORPG that i tried my hand in was Allods O ...