Payment Industry and Massively Multiplayer Online Role Playing Games, Some Interesting Trends

The history of MMORPGs or Massively Multiplayer Online Role Playing Games spans nearly three decades. Games such as Lineage and Kingdom of Winds dominated the MMO world towards the end of the millennium. This success was emulated by Ragnarok which boasted 25 million subscribers after its release in 2002. Ragnarok, produced by Gravity Corp. took Asia by storm. Maple Story had similar success. Games such as World of Warcraft, Aion, Rift, Everquest Online and recently Guild Wars 2 have attracted a vast number of active players.

The MMORPG community has grown into a formidable force and will continue in that manner according to a report by global payments service provider, GlobalCollect. So What does this mean for the payments industry? A lot, actually.

GlobalCollect had published a report on the MMORPG market in July 2013, highlighting payments and trends.The research is based on GlobalCollect’s extensive gaming transaction data. It also includes data from Newzoo, an international gaming market research firm. The data covers millions of transactions per quarter and represents more than 170 countries.

Some o ...

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